Aug 15, 2005, 08:55 PM // 20:55
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#1
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Pre-Searing Cadet
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New Class Idea (Alchemist)
Attributes:
Life Attunement - Primary
Bronze Attunement
Iron Attunement
Plant Attunement
Life Attunement:
Each point in life attunement gives you +10 life.
Vocal Attunement - Elite Enchantment, For 30 seconds all of target allies spell range and shout range is increased by 10%-50%
Cost: 15
Recharge: 10
Glyph of shout - Glyph, The next spell or shout you casts range is increased by 10-50%
Cost: 10
Recharge: 15
Call of exhuastion - Global Shout, this shout has the range of a spirit ward, it cannot stack, it removes 10 maximum energy from every player, it wears off after 30 seconds.
Cost: 25
Recharge: 45
Favor of harmony - Hex Spell, For 3-14 seconds whenever the target enemy casts a spell they lose 1-3 energy and you gain 5-15 life.
Cost: 15
Recharge: 30
Bronze Attunement:
Bronze Cast - Hex spell, For 5-20 seconds target enemy gains +20 armor against all types of damage except for lightning and his/her attack speed is reduced by 40%
Cost: 5
Recharge: 6
Bronze Gauntlets - Elite Spell, For 5-10 seconds you have a 10%-38% chance to knockdown in melee.
Cost: 15
Recharge: 15
Bronze Plating - Enchantment Spell, For 5-15 seconds target ally gains +30 armor against all types of damage except for lightning.
Cost: 10
Recharge: 25
Bronze Dust - Hex Spell, For 10-20 seconds target enemies shout and spell range is decreased by 10-50%
Cost: 25
Recharge: 45
Summon Bronze - Spell, Summons bronze spikes from the ground that do 30-75 damage to all enemies within the target area and all enemies within target area begin to bleed for 5-15 seconds.
Cost: 15
Recharge: 10
Iron Attunement:
Blades of iron - Enchantment Spell, Lose all enchantments, for 60 seconds you do an additional 1-14 piercing damage in melee.
Cost: 10
Recharge: 60
Iron Chimes - Global Enchantment, This spell has the range of a spirit ward, For 10-40 seconds all signet rings and elite skills cost an additional five energy.
Cost: 15
Recharge: 60
Iron Vengeance - Global Enchantment, This spell has the range of a spirit ward, For 15-50 seconds every time any player on the field attacks they lose 10 health.
Cost: 15
Recharge: 60
Nature Attunement:
Conjure Thorns - Enchantment Spell, For 60 seconds every time you attack target enemy begins to bleed for 3-10 seconds.
Cost: 10
Recharge: 60
Thirst of the earth - Summons Creature, For 45 seconds Summon a level 1-5 tree that stops any spirit from being laid on the field within the range of a spirit. Whenever a spirit would be laid down this tree gains an additional +80 life and +20 armor.
Cost: 5
Recharge: 60
Ally of the earth - Enchantment spell, For 5-15 seconds every time an enemy is near target ally that enemy is slowed down by 30% and suffers a health degeneration of 1.
Cost: 10
Recharge: 25
Last edited by meep meep; Aug 15, 2005 at 08:57 PM // 20:57..
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Aug 15, 2005, 09:16 PM // 21:16
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#2
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Academy Page
Join Date: Jul 2005
Location: Iowa. Or South Australia. Depending.
Profession: Mo/
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Normally I'm real leary of new class ideas but this one I really like. What about changing nature attunement though to Quicksilver Attunement with speed and energy exhaustion / poison related spells.
Oh and you can't have an Alchemist class without an Elixir of Life elite which protects from or reduces all degens for a period of time...
Anyway nice idea.
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Aug 15, 2005, 09:16 PM // 21:16
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#3
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Academy Page
Join Date: Jun 2005
Location: AR, US
Guild: FLA
Profession: R/Me
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I had an Idea for an Alchemist, it was a little diffrent though... Maybe I'll write it up later?...
I think a better name for your guy would be a Metallurgist, since he doesn't seem to mess with Chemicals.
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Aug 15, 2005, 09:23 PM // 21:23
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#4
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Ascalonian Squire
Join Date: Apr 2005
Profession: W/E
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Very nice idea he is something like a buffer-debuffer
btw I love this global enchantments
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Aug 15, 2005, 09:43 PM // 21:43
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#5
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Desert Nomad
Join Date: May 2005
Location: Belgium
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i see this spell in pvp groups for some reason :P
Thirst of the earth - Summons Creature, For 45 seconds Summon a level 1-5 tree that stops any spirit from being laid on the field within the range of a spirit. Whenever a spirit would be laid down this tree gains an additional +80 life and +20 armor.
Cost: 5
Recharge: 60
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Aug 15, 2005, 09:48 PM // 21:48
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#6
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Academy Page
Join Date: Jun 2005
Location: Daphne
Guild: We Are Virgins [Nerd]
Profession: A/W
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thats spiffy nifty, i kinda like this idea.
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Aug 15, 2005, 10:17 PM // 22:17
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#7
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Lion's Arch Merchant
Join Date: May 2005
Location: Chicago,IL
Guild: The Knights Of Temerity
Profession: R/Mo
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<crickets>
Wow... for once I'm speechless. Finally a well thought out new class. Good job Meep Meep. Lets see a few more skills if you've got 'em.
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Aug 16, 2005, 12:54 AM // 00:54
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#8
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Ascalonian Squire
Join Date: Jul 2005
Location: The dark, dank abyss beneath my mom's house.
Guild: White Hawk Knights [HAWK]
Profession: N/Me
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See, this is the sort of class I'd like to see. An Alchemist is a well-known fantasy archetype, just like the Warrior, the Ranger, the Monk, the Necromancer. We don't need obscure "Soul Slayers" or "Shadow Samurai". We need other classes like this. Ones people can relate to, ones that, upon seeing them on game box in the mall, the new players will say "Oh, an Alchemsit, I want to be that!" or "Alright, an Assassin! That's my favorite!" instead of "What the heck is a Dragonbait?"
Kudos on a well-thought-out class idea. My only complaint... how can you have an Alchemist class without mention of a Philosopher's Stone, Philosopher's Egg, turning lead to gold, Panacea, or an elixir of longevity? Hmm... Elite ideas, perhaps?
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Aug 16, 2005, 12:59 AM // 00:59
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#9
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Frost Gate Guardian
Join Date: Jul 2005
Location: Portland Or, USA
Guild: Swint Clan
Profession: N/R
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Yeah perhaps you should be able to turn platinum into gold !!! lol... Or maybe bestow enchantment upon a weapon. Just a thought
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Aug 16, 2005, 01:58 AM // 01:58
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#10
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Banned
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I like it.
EDIT: By the way this is EXTREMELY high praise coming from me because I come to this forum purely for laughs.
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Aug 16, 2005, 02:08 AM // 02:08
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#11
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Wilds Pathfinder
Join Date: Apr 2005
Location: Israel before, CA now.
Profession: R/Me
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Honest to g-d, this is a unique suggestion. I had a lot of trouble thinking of a generic archetype that Arenanet has not used yet. Assassin/rogue is overdone and I don't think would mesh well. Alchemist is very nice, fits well into Guild wars, and is unique to boot. You should send this in to Anet ASAP. I'm not so sure about the attributes though, I would like to see more along the lines of mixing and concotion.
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Aug 16, 2005, 02:11 AM // 02:11
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#12
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Pre-Searing Cadet
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Quote:
Originally Posted by sino-soviet
Honest to g-d, this is a unique suggestion. I had a lot of trouble thinking of a generic archetype that Arenanet has not used yet. Assassin/rogue is overdone and I don't think would mesh well. Alchemist is very nice, fits well into Guild wars, and is unique to boot. You should send this in to Anet asap.
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I honestly would If I thought it wouldn't just go ignored, but it would be so there's really not a lot of use. Anyone here's really welcome to submit it to Arenanet, I'll probably add some more skills later.
And yeah I can understand what most of you are saying about the ideas people come up with for character classes. Most people are like... I want a Turbo Ninja Vampire that can steal 500 life and teleport anywhere, the primary attribute will add +100 armor each point you put in to it, it can also turn invisible five seconds before you attack it. Honestly come on.
Last edited by meep meep; Aug 16, 2005 at 02:25 AM // 02:25..
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Aug 16, 2005, 02:24 AM // 02:24
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#13
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Pre-Searing Cadet
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I do like this, it would go well with warrior secondary, or as a secondary for warrior, but some skills seem slightly overpowered.
Quote:
Iron Vengeance - Global Enchantment, This spell has the range of a spirit ward, For 15-50 seconds every time any player on the field attacks they lose 10 health.
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and
Quote:
Conjure Thorns - Enchantment Spell, For 60 seconds every time you attack target enemy begins to bleed for 3-10 seconds.
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I can see being spammed to no end, the recharge/cost of the skills arn't high enough to balance out their strength.
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Aug 16, 2005, 02:29 AM // 02:29
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#14
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Pre-Searing Cadet
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Quote:
Originally Posted by shadowfare
I do like this, it would go well with warrior secondary, or as a secondary for warrior, but some skills seem slightly overpowered.
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Actually, it's even because it effects every player on the field, it's just like the opposite of predatory season. Balance wise it's a lot like disease except the monks only have to heal those who are attacking instead of everyone in your party.
Quote:
Originally Posted by shadowfare
I can see being spammed to no end, the recharge/cost of the skills arn't high enough to balance out their strength.
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Have you ever seen apply poison? It's nearly exactly like this only stronger.
Last edited by meep meep; Aug 16, 2005 at 02:31 AM // 02:31..
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Aug 16, 2005, 04:00 AM // 04:00
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#15
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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I like the idea. It's original, and definitely more likely to be added than "OMG Assassin-Ninja!!!"
Edit: Would this class be melee or ranged?
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